About

behind Silicartzafafdfadfadfafa

Stielhandgranate prop render

Who I am

3D generalist & animator

I enjoy every stage of a shot: modelling and texturing the props, rigging and animating the characters, adding dynamic FX, then lighting, rendering and editing it all together.

I work mainly in Maya, 3ds Max and Substance 3D Painter, and finish in Premiere Pro and After Effects. That editing background means I think about the final cut from the very first blockout.

How I work

From reference to final shot

  1. 01

    Reference & plan

    Collect references and agree on the shot, style and timing before anything is built.

  2. 02

    Model & texture

    Build the assets in Maya or 3ds Max and texture them in Substance 3D Painter.

  3. 03

    Animate & simulate

    Block the key poses, polish the motion and add dynamic FX like cloth.

  4. 04

    Render & edit

    Light, render and cut the final shot in Premiere Pro and After Effects.

Experience

Where I've worked

  1. 2024

    3D Generalist

    Kelembai Studio

    Modelled props, animated and rendered for TV animation production. Also kept the studio's network storage, hardware and software running to cut downtime.

  2. 2022 – 2024

    KV Skills Trainer (part-time)

    Kolej Vokasional Kuala Selangor

    Invited back three years running to train students for the KV Skills animation competition.

  3. 2021

    Junior Video Editor (intern)

    People & Pixel

    Offline editing, assisting on motion graphics and setting up on-site video shoots.

  4. 2020

    KV Skills Animation competitor

    National level

    Modelled, rigged and animated a dynamic FX piece for the national KV Skills competition.