About
behind Silicartzafafdfadfadfafa
Who I am
3D generalist & animator
I enjoy every stage of a shot: modelling and texturing the props, rigging and animating the characters, adding dynamic FX, then lighting, rendering and editing it all together.
I work mainly in Maya, 3ds Max and Substance 3D Painter, and finish in Premiere Pro and After Effects. That editing background means I think about the final cut from the very first blockout.
How I work
From reference to final shot
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01
Reference & plan
Collect references and agree on the shot, style and timing before anything is built.
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02
Model & texture
Build the assets in Maya or 3ds Max and texture them in Substance 3D Painter.
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03
Animate & simulate
Block the key poses, polish the motion and add dynamic FX like cloth.
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04
Render & edit
Light, render and cut the final shot in Premiere Pro and After Effects.
Experience
Where I've worked
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2024
3D Generalist
Kelembai StudioModelled props, animated and rendered for TV animation production. Also kept the studio's network storage, hardware and software running to cut downtime.
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2022 – 2024
KV Skills Trainer (part-time)
Kolej Vokasional Kuala SelangorInvited back three years running to train students for the KV Skills animation competition.
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2021
Junior Video Editor (intern)
People & PixelOffline editing, assisting on motion graphics and setting up on-site video shoots.
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2020
KV Skills Animation competitor
National levelModelled, rigged and animated a dynamic FX piece for the national KV Skills competition.